JayJ
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Post by JayJ on Sept 18, 2013 8:24:01 GMT
I've noticed alot of people rave about particular mech mods, some of them quite expensive pieces of kit. I almost bought a vw mod from someone and I believe his reason for selling was to put towards buying a new mech mod, I felt as though it was an upgrade for him.
My question is, given that mech mods dont offer things such as resistance checking, altering volts or watts to suit what do some of these mods have as an advantage ? As if there isn't one then I'm sure they wouldn't be so popular, I'm obviously still a noob after 5 weeks. I'm missing something obviously so I appologise for my ignorance, but all I can gleen from you knowledgable bunch helps a great deal.
Jay
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testdruif
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Post by testdruif on Sept 18, 2013 8:37:20 GMT
Heya Jayj,
Main thing would be build quality. High end mechanical mods are mostly hand made hence the high costs.
Better materials give better conductivity and give you a (slightly?) better flow of current making your atty function better.
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Roscopecotrain
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Post by Roscopecotrain on Sept 18, 2013 8:42:28 GMT
These might help jay.
Sent from my Galaxy Note 2
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JayJ
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Post by JayJ on Sept 18, 2013 8:47:41 GMT
Thanks I'll take a look at the vids soon.
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Roscopecotrain
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Post by Roscopecotrain on Sept 18, 2013 8:49:12 GMT
Thanks I'll take a look at the vids soon. No probs jay. Sent from my Galaxy Note 2
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ginge7289
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Post by ginge7289 on Sept 18, 2013 8:49:25 GMT
I upgraded my VW/VV for another VV mod, but I do love my mech mod
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Dan
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Post by Dan on Sept 18, 2013 8:58:37 GMT
Personally I would say to stick with a regulated mod until you are 100% happy with your coil building skills..
If you have a coil short out on a vv/vw mod it just won't fire. They have their own inbuilt protection to prevent damage..
Mechanical mods on the other hand are totally the opposite..
You have no notification of a short circuit until its too late.
Yes you can introduce a fuse and a kick to give you protection and adjustability but you may as well just buy a regulated mod!!
The other thing with a mechanical mod is that the amount of power given to the atomiser relates to battery charge.. regulated mods oon the other hand generally give you your chosen voltage or wattage regardless of the charge level..
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dragon
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Post by dragon on Sept 18, 2013 9:05:05 GMT
I love my mechanical mod, but I get fed up long before the battery is dead and change it for a fresh one. Nothing can beat a mechanical with a fresh battery imo
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JayJ
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Post by JayJ on Sept 18, 2013 9:22:15 GMT
Great advise as always. Dan good points to bear in mind and a few favourable for the regulated mods. My coil building so far has been limited to evod heads but I've got something coming from china that I'm going to make a nuisance of myself on here with no doubt lol. I'm out at the minute and phone is a bit slow but i'll be interested to watch the linked videos above.
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andy01424
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Post by andy01424 on Sept 18, 2013 9:32:46 GMT
mech mods-discharge at battery rate ie set volt unless kick added VV/VW- regulated change able to coil build between the 2 i love looks of some mech mods BUT i find battery life is shorter and forever needing new one.
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NickIcon
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Post by NickIcon on Sept 18, 2013 9:38:51 GMT
VV/VW mods should allow to compensate for any loss in performance on a puff by puff basis compared to the mechanical counterparts (although I believe this is considered arguable). Personally I think that a lot of it boils down to the object itself - I find that mech mods tend to be nicer objects: - No circuitry therefore usually more compact
- No need for any user feedback therefore no screen - a cleaner look
- Mechanical switches usually have a more solid, reassuring feel
- ...and so on
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jordan
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Post by jordan on Sept 18, 2013 9:45:20 GMT
Personally I like the looks/feel of both. I have my trusty Vamo and it's perfect for chain vaping in front of the pc without worrying about battery life, the ohms checker is a godsend and variable wattage means I get a consistant vape. Have had my hands on a few side firing and bottom firing mech mods (don't own a mech myself.... YET) and they just feel...well better. They fit the hand better, the firing button on a bottom button mech feels sturdier and less clicky, the best way I can describe it is they feel more streamlined, along with looking better. Low res coils (1.2ish) and you will get clouds of vapour and still be able to use a protected battery to keep it safe. None of this sub ohm coils lark for me, I like my teeth not blown out of my skull thank you very much =D
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markm
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Post by markm on Sept 18, 2013 9:57:52 GMT
The difference to me is simple, an electronic device is limited By design. The main culprit is the switch, which normally has A low max amps rating. In a mech mod there is still a max safe amps, but you asthe user Are the one that needs to calculate it, based on your battery, And build a coil within that limitation.
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gapy360
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Post by gapy360 on Sept 18, 2013 10:35:20 GMT
I agree with all the above! I have a Vamo for my day to day use and also use it to check for shorts on any coils I build. I have recently got a Magneto to use with my rsst and this simply allows be to build coils between 1-1.3ohms which won't fire on the Vamo. Again I am not looking to go sub-ohm so this works for me. There are plenty of peeps using rba's on regulated mods which is fine as long as the coils is above the minimum for the mod. One way round the is to use a dna powered mod which will allow (I believe) low res cools but adds the advantage of being protected/regulated. Ie the opus d. I think the old adage of "don't run before you can walk" applies a bit as once you go mech you have to be aware of amp limits on batteries and power drain etc. If you are happy on a reg mod then it definitely has advantages. It just depends what you are trying to achieve
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Post by Perpetua on Sept 18, 2013 13:09:20 GMT
I only tend to use a Mechanical Mod for very low resistance coils or DC drippers . . . everything else goes on a VV/VW device as I prefer the consistent vape they give.
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